Runewords D2 1.13

 

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  1. D2 Runewords 1.13 List Full

There are no new runewords. The only 'new' things are 3 new items that when combined allow you to respec your character, the same as doing the den quest. This patch sucks ass, and I am glad I quit d2 long ago.

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Runewords

Treachery 3 Socket Body Armor • • Level Requirement: 43 5% Chance To Cast Level 15 Fade When Struck 25% Chance To Cast Level 15 Venom On Striking +2 To Assassin Skills +45% Increased Attack Speed +20% Faster Hit Recovery Cold Resist +30% 50% Extra Gold From Monsters Runeword Types • • • Original Rune Words • • • • • • • • • • • • • • • • • • • • • • • 1.10 Rune Words • • • • • • • • • • • • • • • • • • • • • • • 1.10 Ladder Rune Words • • • • • • • • • • • • • • • • • • • • • • 1.11 Rune Words • • • • • • 1.11 Singleplayer Rune Words • • • • •.

So I often use this site: when looking up what runewords I can make etc. I was wondering if I made something like that in php/javascript if it would be able to be posted on the wiki? I don't have much experience with wiki's and I don't know if it supports scripts or not. Something like this for 1.14A that would show all the runewords (old and new) with their changes + adding rune bonuses on there. If someone can think of a way that this can be supported if I made it in php / javascript, let me know and I will make it.

Almost every web developer I've ever met doesn't know 101 when it comes to web servers. Can you compile nginx, apache? It's far more simple than basic coding is. Besides that. No, an html page is the optimal page for this type of thing, with javascript. And no, html is what is pushed to display it.

D2 Runewords 1.13 List Full

A webserver pushing static content that is sharable is far more usable than a bunch of useless serverside code for something like this, which is static information being drawn dynamically. The runes and runewords will hardly change, there is no reason for serverside. Yes so when you make something like this: • Where it can be copied and pasted into anyones desktop, anyones webserver, anyones.html file • served as static by the web server is far more preferred. The main benefit being instead of 10 years down the line someone maybe uses your code, or my code, or anyones code. Instead of taking 15 seconds to load from grandma's server whom pays $1 for extra bandwidth per year. You load the initial page and never load again.

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There are WoW arena calculators to this day who use server-side to do that simple math, and they're slow as hell. Even the big ones. Mine pushes out data as fast as the client can do that math.

And it's very tiny. People get lazy by doing so much server side. My entire point was, don't make it PHP because there is absolutely no need to do so in this case, there is no dynamic data that users will be implementing over the years. The runes are static, the runewords are static (with the exception of a new runeword popping up here and there) and therefore no reason to use server side and have it stuck on website x until it dies and to never be seen again.